6444ee2ce7
Signed-off-by: Marc Ahlgrim <marc@onemarcfifty.com>
77 lines
2.7 KiB
Python
77 lines
2.7 KiB
Python
import discord
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import traceback
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from numpy import array
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from classes.config import Config
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# ############################################
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# the Subscribe() class is a modal ui dialog
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# that let's you select one or multiple
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# roles that will be assigned to you.
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# The roles are set in the config.AUTO_EVENTS
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# variable
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# ############################################
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class SubscribeView(discord.ui.View):
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def __init__(self, autoEvents : array,member:discord.Member):
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super().__init__(timeout=180)
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self.add_item(SubscribeMenu(autoEvents=autoEvents,member=member))
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class SubscribeMenu(discord.ui.Select):
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def __init__(self, autoEvents : array,member:discord.Member) -> None:
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# create the menu items from the Event roles:
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menu_options = []
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for menu_option in autoEvents:
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menu_options.append(discord.SelectOption(
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label= menu_option["notify_hint"],
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value=menu_option["subscription_role_num"]))
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# Make sure the existing user roles are preselected
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for option in menu_options:
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role = option.value
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if not (member.get_role(role) is None):
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option.default=True
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super().__init__(placeholder="Select your subscription",max_values=len(autoEvents),min_values=0,options=menu_options)
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async def callback(self, interaction: discord.Interaction):
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role: discord.Role
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roles = interaction.user.guild.roles
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member: discord.Member
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member = interaction.user
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# first we remove all roles
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for option in self.options:
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option.default=False
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introle=int(option.value)
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role=member.get_role(introle)
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if not (role is None):
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await member.remove_roles(role)
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# then we assign all selected roles
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# unfortunately we need to loop through all rolles
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# maybe there is a better solution ?
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for value in self.values:
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for role in roles:
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if int(value) == int(role.id):
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await member.add_roles(role)
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for option in self.options:
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if int(option.value) == int(value):
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option.default=True
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await interaction.response.send_message(content="Updated your subscriptions!",ephemeral=True)
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async def on_error(self, interaction: discord.Interaction, error: Exception) -> None:
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await interaction.response.send_message('Oops! Something went wrong.', ephemeral=True)
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# Make sure we know what the error actually is
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traceback.print_tb(error.__traceback__)
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