Files
ralf-discord-bot/classes/reputation.py
T
Marc Ahlgrim 4023e2d70e min reputation
Signed-off-by: Marc Ahlgrim <marc@onemarcfifty.com>
2022-09-29 21:59:07 +02:00

184 lines
6.3 KiB
Python

import string
import discord
from dataclasses import dataclass
import datetime
# The impact of a role on reputation
@dataclass
class ReputationRole:
roleid:int
score:int
# what we retain from a message
# the Content, if it contains a link and the user who sent the message
@dataclass
class MessageData:
Messagecontent:string
user:discord.Member
# ##########################################################
# Reputation class
# the class that manages the user's reputations.
# Each user has an initial reputation
# that is influenced by the time he/she is on the server
# and roles that are assigned to the user
# (e.g. VIPs can have a high reputation, new users a very
# low one)
# each message that a user sends gives a penalty on the reputation
# each link gives a higher penalty
# only the last x messages are evaluated, i.e. after a certain
# amount of messages the reputation goes back to the initial
# stage (unless you had been muted in between, then you need
# an admin to unblock)
# ##########################################################
class Reputation:
# the initialReputation you have
initialReputation=10
# the penalty in reputation for posting a link
linkPenalty=-5
# the penalty in reputation for posting a message
messagePenalty=-1
# the reputation threshold that will throttle a user
throttleThreshold=5
# the reputation threshold that will mute a user
muteThreshold=0
# the number of messages that one can send in the buffer timeframe that will trigger checks
triggerCheckThreshold=1
# other objects that we may want to refer to
# the bot that called us
theGuild:discord.Guild
# the number of last seen messages which we keep in a ring buffer
messageBufferSize:int
# this is the list of the last messages
lastMessages = []
messageRingBufferCounter:int
# this is the list of the reputation relevant roles
reputationRoles = {}
muteRole:discord.Role
def __init__(self,
theGuild:discord.Guild,
messageBufferSize:int,
muteRole:int) -> None:
self.theGuild=theGuild
self.messageBufferSize=messageBufferSize
self.messageRingBufferCounter=0
for role in theGuild.roles:
if int(muteRole) == int(role.id):
self.muteRole=role
# ##########################################################
# getReputation returns the reputation value for a given
# user either as an int value or as a human readable
# text version
# ##########################################################
def getReputation(self,discordUser:discord.Member,textValue:bool):
# users get initial reputation based on age
now=datetime.datetime.now().replace(tzinfo=None)
userJoin=discordUser.joined_at.replace(tzinfo=None)
userAge = now - userJoin
theReputation=max(userAge.days,self.initialReputation)
theReputationText="Your Reputation:\n\nInitial (age): " + str(theReputation) + "\n"
# calculate user's score based on reputation roles he/she is in
r:ReputationRole
for r in self.reputationRoles:
theRole=discordUser.get_role(r)
if not (theRole is None):
theReputation += self.reputationRoles[r].score
theReputationText += "Role " + theRole.name + ": " + str(self.reputationRoles[r].score) + "\n"
# add the penalties from the message buffer
messageCount=0
linkCount=0
m:MessageData
for m in self.lastMessages:
if discordUser == m.user:
messageCount +=1
if ('://' in m.Messagecontent):
linkCount +=1
# calculate the remaining reputation credits and construct
# the human readable version
theReputation = theReputation + messageCount * self.messagePenalty
theReputationText += "Message penalty: " + str(messageCount * self.messagePenalty) + "\n"
theReputation = theReputation + linkCount * self.linkPenalty
theReputationText += "Link usage penalty: " + str(linkCount * self.linkPenalty) + "\n"
theReputationText += "\nTotal Reputation: " + str(theReputation) + "\n"
if textValue == True:
return(theReputationText)
else:
return(theReputation)
# ##########################################################
# addReputationRole adds a role that has reputation impact
# to the class
# ##########################################################
def addReputationRole(self,discordRoleID:int,roleScore:int):
theNewRole=ReputationRole(discordRoleID,roleScore)
self.reputationRoles[discordRoleID]=theNewRole
# ##########################################################
# checkMessage analyzes the Message ring buffer and checks
# the user's remaining reputation credits
# If the user reaches the Throttle limit then the user will
# be warned after each message.
# ignoring the warnings will lead to a MUTE role being
# assigned to the user
# ##########################################################
async def checkMessage(self,newMessage:discord.Message):
hasLink=False
theNewMessage=MessageData(newMessage.content,newMessage.author)
# add the new message to the ring buffer
if len(self.lastMessages) < self.messageBufferSize:
self.lastMessages.append(theNewMessage)
else:
self.lastMessages[self.messageRingBufferCounter]=theNewMessage
self.messageRingBufferCounter +=1
if self.messageRingBufferCounter >= self.messageBufferSize:
self.messageRingBufferCounter =0
# count the number of messages for that user in the ring buffer in order
# to evaluate if we need to do a reputation check
m:MessageData
userMessageCount = sum(1 for m in self.lastMessages if m.user == newMessage.author)
if userMessageCount >= self.triggerCheckThreshold:
r = self.getReputation(newMessage.author,False)
if r <= self.muteThreshold:
await newMessage.author.add_roles(self.muteRole)
return(-1)
if r <= self.throttleThreshold: return(0)
return(1)