added reputation filter

Signed-off-by: Marc Ahlgrim <marc@onemarcfifty.com>
This commit is contained in:
Marc Ahlgrim
2022-09-29 21:43:04 +02:00
parent 6444ee2ce7
commit de648ef07c
2 changed files with 241 additions and 4 deletions
+58 -4
View File
@@ -14,6 +14,7 @@ from classes.dis_events import DiscordEvents
from classes.subscribe import Subscribe
from classes.subscribemenu import SubscribeView
from classes.config import Config
from classes.reputation import Reputation
from dataclasses import dataclass
@@ -25,6 +26,7 @@ from dataclasses import dataclass
class OMFBot(AutoShardedBot):
# each guild has the following elements:
# - a list of scheduled Events (EventsList)
# - a list of Messages that will be sent at idle times
@@ -36,6 +38,7 @@ class OMFBot(AutoShardedBot):
EventsList = {}
idle_messages=[]
channel_idle_timer=0
ReputationFilter:Reputation = None
# the guildDataList contains one GuildData class per item.
# the key is the guild ID
@@ -63,6 +66,7 @@ class OMFBot(AutoShardedBot):
self.prefix="!"
self.configData=Config('config.json')
# The subscribe command will add/remove the notification roles
# based on the scheduled events
@self.tree.command(name="subscribe", description="(un)subscribe to Events)")
@@ -123,8 +127,9 @@ class OMFBot(AutoShardedBot):
guildNode=self.configData.readGuild(interaction.guild.id)
eventNodes=guildNode["AUTO_EVENTS"]
numEvents=len(eventNodes)
numRoles=len(self.guildDataList[f'{interaction.guild.id}'].ReputationFilter.reputationRoles)
await interaction.response.send_message(f'{numEvents} Events and {numMessages} Message templates\nThank you for using my services!', ephemeral=True)
await interaction.response.send_message(f'{numRoles} reputation roles, {numEvents} Events and {numMessages} Message templates\nThank you for using my services!', ephemeral=True)
except Exception as e:
print(f"ERROR in update command: {e}")
await interaction.response.send_message(f'Ooops, there was a glitch!', ephemeral=True)
@@ -145,6 +150,16 @@ class OMFBot(AutoShardedBot):
print(f"ERROR in say_ralf: {e}")
await interaction.response.send_message(f'Ooops, there was a glitch!', ephemeral=True)
@self.tree.command(name="reputation", description="shows your reputation")
async def update(interaction: discord.Interaction):
try:
userReputation=self.guildDataList[f'{interaction.guild.id}'].ReputationFilter.getReputation(interaction.user,True)
await interaction.response.send_message(userReputation, ephemeral=True)
except Exception as e:
print(f"ERROR in update command: {e}")
await interaction.response.send_message(f'Ooops, there was a glitch!', ephemeral=True)
# ################################
# the bot run command just starts
@@ -215,27 +230,58 @@ class OMFBot(AutoShardedBot):
async def readMessageTemplates(self,theGuild:discord.Guild):
# we init the guild data with a new GuildData object
self.guildDataList[f'{theGuild.id}'] = self.GuildData()
self.guildDataList[f'{theGuild.id}'] = self.GuildData(None)
guildNode=self.configData.readGuild(theGuild.id)
if guildNode is None:
print (f"Guild {theGuild.id} has no setup")
return
# if we have data for that guild then we try to read in the template messages from
# the predefined template channel
theTemplateChannel:discord.TextChannel
theTemplateChannel=theGuild.get_channel(int(guildNode["CONFIG_CHANNEL_ID"]))
message:discord.Message
messages = theTemplateChannel.history(limit=50)
self.guildDataList[f'{theGuild.id}'].idle_messages=[]
eventNodes=[]
# configuration for events and reputation are json objects
# everything else is considered to be an idle message that
# is randomly being sent into the configured channel
async for message in messages:
messageContent:str
messageContent=message.content
try:
# if the message is a dictionary then it is either an event
# or a list of reputation roles
someDict=ast.literal_eval(messageContent)
if isinstance(someDict, dict):
eventNodes.append(someDict)
try:
if (someDict["REPUTATION"] is not None):
allKeys=someDict["REPUTATION"]
# the "MUTE" key contains the role that is assigned to a user
# who sent too many messages and ignored the warnings
self.guildDataList[f'{theGuild.id}'].ReputationFilter = Reputation(theGuild,40,allKeys["MUTE"])
for rep in allKeys:
if (rep != "MUTE" ):
# other roles increaese the reputation
print("Role ", str(rep)," adds Reputation ",allKeys[rep])
self.guildDataList[f'{theGuild.id}'].ReputationFilter.addReputationRole(int(rep),int(allKeys[rep]))
except Exception as ee:
eventNodes.append(someDict)
except Exception as e:
self.guildDataList[f'{theGuild.id}'].idle_messages.append(message.content)
# the "AUTO_EVENTS" node contains all the planned events
guildNode["AUTO_EVENTS"]=eventNodes
self.configData.writeGuild(theGuild.id,guildNode)
@@ -348,9 +394,17 @@ class OMFBot(AutoShardedBot):
if message.author == self.user:
return
reputationFilter=self.guildDataList[f'{message.guild.id}'].ReputationFilter
if not (reputationFilter is None):
theScore=await reputationFilter.checkMessage(message)
# user is throtteled or muted
if (theScore<=0):
await message.reply("Hold your horses - **you are sending too many messages**\nHave you sent a lot of links?\nIf you continue to send then **you will be muted**\n**contact an admin** in order to have you added to a trusted role\n")
if (theScore<=-1):
await message.reply("**You have sent too many messages**\nHave you sent a lot of links?\n**you are now muted**\nAdmins have been alerted and will examine the situation\nIf this was a false alert then you will be unblocked soon")
# reset the idle timer if a message has been sent or received
self.guildDataList[f'{message.guild.id}'].channel_idle_timer=0
await self.process_commands(message)
+183
View File
@@ -0,0 +1,183 @@
import string
import discord
from dataclasses import dataclass
import datetime
# The impact of a role on reputation
@dataclass
class ReputationRole:
roleid:int
score:int
# what we retain from a message
# the Content, if it contains a link and the user who sent the message
@dataclass
class MessageData:
Messagecontent:string
user:discord.Member
# ##########################################################
# Reputation class
# the class that manages the user's reputations.
# Each user has an initial reputation
# that is influenced by the time he/she is on the server
# and roles that are assigned to the user
# (e.g. VIPs can have a high reputation, new users a very
# low one)
# each message that a user sends gives a penalty on the reputation
# each link gives a higher penalty
# only the last x messages are evaluated, i.e. after a certain
# amount of messages the reputation goes back to the initial
# stage (unless you had been muted in between, then you need
# an admin to unblock)
# ##########################################################
class Reputation:
# the initialReputation you have
initialReputation=10
# the penalty in reputation for posting a link
linkPenalty=-5
# the penalty in reputation for posting a message
messagePenalty=-1
# the reputation threshold that will throttle a user
throttleThreshold=5
# the reputation threshold that will mute a user
muteThreshold=0
# the number of messages that one can send in the buffer timeframe that will trigger checks
triggerCheckThreshold=1
# other objects that we may want to refer to
# the bot that called us
theGuild:discord.Guild
# the number of last seen messages which we keep in a ring buffer
messageBufferSize:int
# this is the list of the last messages
lastMessages = []
messageRingBufferCounter:int
# this is the list of the reputation relevant roles
reputationRoles = {}
muteRole:discord.Role
def __init__(self,
theGuild:discord.Guild,
messageBufferSize:int,
muteRole:int) -> None:
self.theGuild=theGuild
self.messageBufferSize=messageBufferSize
self.messageRingBufferCounter=0
for role in theGuild.roles:
if int(muteRole) == int(role.id):
self.muteRole=role
# ##########################################################
# getReputation returns the reputation value for a given
# user either as an int value or as a human readable
# text version
# ##########################################################
def getReputation(self,discordUser:discord.Member,textValue:bool):
# users get initial reputation based on age
now=datetime.datetime.now().replace(tzinfo=None)
userJoin=discordUser.joined_at.replace(tzinfo=None)
userAge = now - userJoin
theReputation=userAge.days
theReputationText="Your Reputation:\n\nInitial (age): " + str(theReputation) + "\n"
# calculate user's score based on reputation roles he/she is in
r:ReputationRole
for r in self.reputationRoles:
theRole=discordUser.get_role(r)
if not (theRole is None):
theReputation += self.reputationRoles[r].score
theReputationText += "Role " + theRole.name + ": " + str(self.reputationRoles[r].score) + "\n"
# add the penalties from the message buffer
messageCount=0
linkCount=0
m:MessageData
for m in self.lastMessages:
if discordUser == m.user:
messageCount +=1
if ('://' in m.Messagecontent):
linkCount +=1
# calculate the remaining reputation credits and construct
# the human readable version
theReputation = theReputation + messageCount * self.messagePenalty
theReputationText += "Message penalty: " + str(messageCount * self.messagePenalty) + "\n"
theReputation = theReputation + linkCount * self.linkPenalty
theReputationText += "Link usage penalty: " + str(linkCount * self.linkPenalty) + "\n"
theReputationText += "\nTotal Reputation: " + str(theReputation) + "\n"
if textValue == True:
return(theReputationText)
else:
return(theReputation)
# ##########################################################
# addReputationRole adds a role that has reputation impact
# to the class
# ##########################################################
def addReputationRole(self,discordRoleID:int,roleScore:int):
theNewRole=ReputationRole(discordRoleID,roleScore)
self.reputationRoles[discordRoleID]=theNewRole
# ##########################################################
# checkMessage analyzes the Message ring buffer and checks
# the user's remaining reputation credits
# If the user reaches the Throttle limit then the user will
# be warned after each message.
# ignoring the warnings will lead to a MUTE role being
# assigned to the user
# ##########################################################
async def checkMessage(self,newMessage:discord.Message):
hasLink=False
theNewMessage=MessageData(newMessage.content,newMessage.author)
# add the new message to the ring buffer
if len(self.lastMessages) < self.messageBufferSize:
self.lastMessages.append(theNewMessage)
else:
self.lastMessages[self.messageRingBufferCounter]=theNewMessage
self.messageRingBufferCounter +=1
if self.messageRingBufferCounter >= self.messageBufferSize:
self.messageRingBufferCounter =0
# count the number of messages for that user in the ring buffer in order
# to evaluate if we need to do a reputation check
m:MessageData
userMessageCount = sum(1 for m in self.lastMessages if m.user == newMessage.author)
if userMessageCount >= self.triggerCheckThreshold:
r = self.getReputation(newMessage.author,False)
if r <= self.muteThreshold:
await newMessage.author.add_roles(self.muteRole)
return(-1)
if r <= self.throttleThreshold: return(0)
return(1)